Journal of Recent Activities in Architectural Sciences https://www.matjournals.net/engineering/index.php/JoRAAS en-US Mon, 20 Jul 2026 09:57:28 +0000 OJS 3.3.0.8 http://blogs.law.harvard.edu/tech/rss 60 Comparative Study of Daylighting and Indoor Air Quality in Corporate Office Workspaces with and without Natural Daylight and Ventilation for Health and Well-Being https://www.matjournals.net/engineering/index.php/JoRAAS/article/view/3943 <p><span style="font-style: normal !msorm;"><em>Office buildings are mainly built for the purpose of maximizing efficiency and facilitating organization needs, whereas environmental factors such as day lighting and ventilation are generally ignored. Therefore, most office buildings will have to depend o</em></span><span style="font-style: normal !msorm;"><em>n artificial lighting and mechanical ventilation, thus creating an environment that will most probably have negative effects on the comfort, health, and job satisfaction of the office workers. Since the office workers will be required to work indoors for s</em></span><span style="font-style: normal !msorm;"><em>everal hours, it is necessary to have natural light and natural ventilation in order to maintain visual comfort, health, and productivity during work. This paper makes a comparison between two offices in the same corporate office: the first office, which h</em></span><span style="font-style: normal !msorm;"><em>as access to natural light and ventilation and the second office without natural light and ventilation. This study adopted a quantitative research approach. Quantitative data were collected through questionnaire surveys involving employees working in both </em></span><span style="font-style: normal !msorm;"><em>office environments to assess their perceptions of visual comfort, thermal comfort, health, mood, and overall workplace satisfaction. </em></span><span style="font-style: normal !msorm;"><em>Environmental measurements</em></span><span style="font-style: normal !msorm;"><em>, including illuminance (lux) and indoor CO₂ concentration, were also conducted using a Lux Meter and an Air Quality Detector. The findings show that there exists a correlation between natural daylight and ventilation, and the comfort ability and satisfaction of employees. Employees working in spaces where there was availability of natural light and ventilation showed good focus, high alertness levels, increased motivation, and job satisfaction. However, employees working in enclosed spaces lacking exposure to natural light and ventilation complained of fatigue, drowsiness during the lunch hour, headaches, low levels of motivation, and discomfort, among others, which adversely affected their work efficiency and attendance rates. It can be concluded that natural daylight and ventilation are key components in the environment for improving the standard of corporate office environments. This can be done by incorporating the above-mentioned passive design principles in the design of offices, which would lead to an increase in employee comfort and productivity.</em></span></p> Tanjina Rahman, Rumana Rashid Copyright (c) 2026 Journal of Recent Activities in Architectural Sciences https://www.matjournals.net/engineering/index.php/JoRAAS/article/view/3943 Mon, 03 Aug 2026 00:00:00 +0000 Evaluating the Role of Lighting and Acoustics in Shaping User Experience in Gaming Environments https://www.matjournals.net/engineering/index.php/JoRAAS/article/view/3715 <p><span style="font-style: normal !msorm;"><em>Modern gaming lounges are </em></span><span style="font-style: normal !msorm;"><em>not</em></span><span style="font-style: normal !msorm;"><em> judged solely by their hardware but increasingly by their spatial ambience, particularly lighting and acoustics, which shape immersive and engaging user experiences. These environmental factors influence comfort, focus, and emotional connection, making th</em></span><span style="font-style: normal !msorm;"><em>em integral to user satisfaction and retention.</em></span><em> <span style="font-style: normal !msorm;">This study investigates how lighting and acoustic environments influence user comfort, focus, and engagement in gaming </span><span style="font-style: normal !msorm;">cafes</span><span style="font-style: normal !msorm;"> to understand their contribution to immersive user experience.</span> <span style="font-style: normal !msorm;">The study was conduc</span><span style="font-style: normal !msorm;">ted in two popular Bangalore gaming loung</span><span style="font-style: normal !msorm;">es</span><span style="font-style: normal !msorm;">,</span><span style="font-style: normal !msorm;"> LXG Domlur and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> Jayanagar</span><span style="font-style: normal !msorm;">,</span> <span style="font-style: normal !msorm;">chosen for their distinct lighting and acoustic designs. Data collection combined objective environmental measurements, visual mapping, and user-centred feedback. Lighting levels were measured using the </span><span style="font-style: normal !msorm;">BEETECH</span><span style="font-style: normal !msorm;"> B-105 Lux Meter (0</span><span style="font-style: normal !msorm;">–</span><span style="font-style: normal !msorm;">400,000 lux range), and s</span><span style="font-style: normal !msorm;">ound levels were assessed with the </span><span style="font-style: normal !msorm;">BEETECH</span><span style="font-style: normal !msorm;"> B-401 Decibel Meter (35</span><span style="font-style: normal !msorm;">–</span><span style="font-style: normal !msorm;">135 dB range). Surveys were administered to a total of 40 participants, evenly split between the two sites, capturing perceptions of lighting quality, acoustic comfort, and immersion. Semi</span><span style="font-style: normal !msorm;">-structured interviews with managers and staff provided operational insights, while photographic documentation mapped lighting fixtures, acoustic treatments, and spatial zoning for comparative analysis.</span> <span style="font-style: normal !msorm;">The results showed a three-fold difference in average</span><span style="font-style: normal !msorm;"> li</span><span style="font-style: normal !msorm;">ghting levels between the cafés, </span><span style="font-style: normal !msorm;">LXG at 6.7 lux and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> at 21.3 lux</span><span style="font-style: normal !msorm;">, </span><span style="font-style: normal !msorm;">yet LXG achieved slightly higher lighting quality ratings (50% rated “good” vs. 45.5% at </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;">). </span><span style="font-style: normal !msorm;">Eye strain impacted 42.5% of users overall</span><span style="font-style: normal !msorm;">,</span><span style="font-style: normal !msorm;"> with a higher percentage of users using one t</span><span style="font-style: normal !msorm;">ype of display than the other. The average amount of noise measured in LXG was 68.8 dB, and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> was 60.8 dB, which is an 8 dB difference, with 52.5% of the users reporting that noise in the background is frequently a source of distraction from the game the</span><span style="font-style: normal !msorm;">y are playing. Of these users, 62.5% preferred RGB lighting; additionally, over 50% of these users frequently used headsets in order to enhance their ability to hear sounds coming from the game due to the acoustics that the café does</span> <span style="font-style: normal !msorm;">n</span><span style="font-style: normal !msorm;">o</span><span style="font-style: normal !msorm;">t support. This study of gaming cafés provides the first comprehensive assessment of how both the lighting and acoustics within a gaming café affect users, and </span>the <span style="font-style: normal !msorm;">literature currently available does not provide a complete description of the spatial experi</span><span style="font-style: normal !msorm;">ence of the gaming cafés from the architect</span><span style="font-style: normal !msorm;">’</span><span style="font-style: normal !msorm;">s point of view. </span><span style="font-style: normal !msorm;">Optimizing lighting and acoustics in gaming cafes enhances users</span><span style="font-style: normal !msorm;">’</span><span style="font-style: normal !msorm;"> comfort, playing time and ability to focus, as a result prolonging return visits and increasing customer loyalty. Furthermore, </span><span style="font-style: normal !msorm;">using EBP </span><span style="font-style: normal !msorm;">guidelines</span><span style="font-style: normal !msorm;"> to make changes to the gaming café will allow for the creation of an environment </span>that<span style="font-style: normal !msorm;"> will provide the user with a high level of comfort while also benefiting the business with continued profitability over the long term.</span></em></p> Shrikrishna C, Vidhya M.S., Nalini N.S. Copyright (c) 2026 Journal of Recent Activities in Architectural Sciences https://www.matjournals.net/engineering/index.php/JoRAAS/article/view/3715 Mon, 20 Jul 2026 00:00:00 +0000