https://www.matjournals.net/engineering/index.php/JoRAAS/issue/feed Journal of Recent Activities in Architectural Sciences 2026-07-20T09:57:28+00:00 Open Journal Systems https://www.matjournals.net/engineering/index.php/JoRAAS/article/view/3715 Evaluating the Role of Lighting and Acoustics in Shaping User Experience in Gaming Environments 2026-06-12T10:18:44+00:00 Shrikrishna C shrikrishna.c28@outlook.com Vidhya M.S. ar.vidhyamaney@gmail.com Nalini N.S. nsn.dsarch@gmail.com <p><span style="font-style: normal !msorm;"><em>Modern gaming lounges are </em></span><span style="font-style: normal !msorm;"><em>not</em></span><span style="font-style: normal !msorm;"><em> judged solely by their hardware but increasingly by their spatial ambience, particularly lighting and acoustics, which shape immersive and engaging user experiences. These environmental factors influence comfort, focus, and emotional connection, making th</em></span><span style="font-style: normal !msorm;"><em>em integral to user satisfaction and retention.</em></span><em> <span style="font-style: normal !msorm;">This study investigates how lighting and acoustic environments influence user comfort, focus, and engagement in gaming </span><span style="font-style: normal !msorm;">cafes</span><span style="font-style: normal !msorm;"> to understand their contribution to immersive user experience.</span> <span style="font-style: normal !msorm;">The study was conduc</span><span style="font-style: normal !msorm;">ted in two popular Bangalore gaming loung</span><span style="font-style: normal !msorm;">es</span><span style="font-style: normal !msorm;">,</span><span style="font-style: normal !msorm;"> LXG Domlur and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> Jayanagar</span><span style="font-style: normal !msorm;">,</span> <span style="font-style: normal !msorm;">chosen for their distinct lighting and acoustic designs. Data collection combined objective environmental measurements, visual mapping, and user-centred feedback. Lighting levels were measured using the </span><span style="font-style: normal !msorm;">BEETECH</span><span style="font-style: normal !msorm;"> B-105 Lux Meter (0</span><span style="font-style: normal !msorm;">–</span><span style="font-style: normal !msorm;">400,000 lux range), and s</span><span style="font-style: normal !msorm;">ound levels were assessed with the </span><span style="font-style: normal !msorm;">BEETECH</span><span style="font-style: normal !msorm;"> B-401 Decibel Meter (35</span><span style="font-style: normal !msorm;">–</span><span style="font-style: normal !msorm;">135 dB range). Surveys were administered to a total of 40 participants, evenly split between the two sites, capturing perceptions of lighting quality, acoustic comfort, and immersion. Semi</span><span style="font-style: normal !msorm;">-structured interviews with managers and staff provided operational insights, while photographic documentation mapped lighting fixtures, acoustic treatments, and spatial zoning for comparative analysis.</span> <span style="font-style: normal !msorm;">The results showed a three-fold difference in average</span><span style="font-style: normal !msorm;"> li</span><span style="font-style: normal !msorm;">ghting levels between the cafés, </span><span style="font-style: normal !msorm;">LXG at 6.7 lux and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> at 21.3 lux</span><span style="font-style: normal !msorm;">, </span><span style="font-style: normal !msorm;">yet LXG achieved slightly higher lighting quality ratings (50% rated “good” vs. 45.5% at </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;">). </span><span style="font-style: normal !msorm;">Eye strain impacted 42.5% of users overall</span><span style="font-style: normal !msorm;">,</span><span style="font-style: normal !msorm;"> with a higher percentage of users using one t</span><span style="font-style: normal !msorm;">ype of display than the other. The average amount of noise measured in LXG was 68.8 dB, and </span><span style="font-style: normal !msorm;">1vX</span><span style="font-style: normal !msorm;"> was 60.8 dB, which is an 8 dB difference, with 52.5% of the users reporting that noise in the background is frequently a source of distraction from the game the</span><span style="font-style: normal !msorm;">y are playing. Of these users, 62.5% preferred RGB lighting; additionally, over 50% of these users frequently used headsets in order to enhance their ability to hear sounds coming from the game due to the acoustics that the café does</span> <span style="font-style: normal !msorm;">n</span><span style="font-style: normal !msorm;">o</span><span style="font-style: normal !msorm;">t support. This study of gaming cafés provides the first comprehensive assessment of how both the lighting and acoustics within a gaming café affect users, and </span>the <span style="font-style: normal !msorm;">literature currently available does not provide a complete description of the spatial experi</span><span style="font-style: normal !msorm;">ence of the gaming cafés from the architect</span><span style="font-style: normal !msorm;">’</span><span style="font-style: normal !msorm;">s point of view. </span><span style="font-style: normal !msorm;">Optimizing lighting and acoustics in gaming cafes enhances users</span><span style="font-style: normal !msorm;">’</span><span style="font-style: normal !msorm;"> comfort, playing time and ability to focus, as a result prolonging return visits and increasing customer loyalty. Furthermore, </span><span style="font-style: normal !msorm;">using EBP </span><span style="font-style: normal !msorm;">guidelines</span><span style="font-style: normal !msorm;"> to make changes to the gaming café will allow for the creation of an environment </span>that<span style="font-style: normal !msorm;"> will provide the user with a high level of comfort while also benefiting the business with continued profitability over the long term.</span></em></p> 2026-07-20T00:00:00+00:00 Copyright (c) 2026 Journal of Recent Activities in Architectural Sciences